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Vray filmic blender
Vray filmic blender













vray filmic blender vray filmic blender

Kodon is mostly developed from the ground up, however we do use Unity as a baseline to easily connect to the vr headsets and use their shader and lightning systems. My background is as a CG generalist Artist, and my main goal in the company is to ensure that we create a user friendly and highly professional workflow in Kodon. I work for a small software company called Tenklabs, we make Kodon, which for the moment is a 3D modeling software that allows you to sculpt and model in VR. So i have been spending some time and looking into color spaces and ACES and i feel like i’m on the right path but there seems to be some things that are unclear to me and so i thought i would make a post, explain my mission and my troubles so maybe somebody with knowledge could shine some light my way.















Vray filmic blender